A BOARDGAME REPRESENTING A REALTIME SIMULATION designed, patented and produced by TT Fan himself, Ian Huntly updated to cover June 2004 |
A DICE AND SOME COUNTERS --play solo- or with a mulyiple of friends-- The Isle of Man TT Races can be simulated in Board Game Format. The following concept was invented and patented as long ago as 1978 by TT Superfan Ian Huntly whilst he was recovering from serious spinal injuries which had required a back operation. Ian found a method of working flat on his back in a plaster jacket, with a drawing board suspended over himself on four short coffee table legs. The final result was the Game as it appears below. Ian used his enforced time off to study and made the project a marketing exercise. The game was initially sponsored by Geoff Dukes "Manx Line", the Isle of Man Tourist Board, and Ian's uncle George Bambrough, and then by Duke Marketing, Motorcycling Weekly (no longer with us) and the TT Supporters Club. Motor Cycle News supported one major run as did Ferodo and the local Bikeright Motorcycle Training School. The late great Mike Hailwood and Castrol gave valuable advice and help as did friends, TT riders Doug Randall, Nick Jefferies, Denis Parkinson and Mick Grant, plus journalist Mick Woollett and Peter Kneale, and Ian therefore acknowledges the help received and the social visits from the aforementioned people while he was hors-de-combat. The game still sells world wide and has been updated annually as the lap record went higher and higher (NB-The game is copyrighted) At a Motorcycle Club Night a few years ago, 26 people played this game in one sitting. It was not until everyone had completed their assigned laps that the winner emerged. Everyone completed six laps and by dividing each total by six, an "average speed per rider" was tabulated. The TT is actually a TIME TRIAL so the game was produced to simulate a proper TT race.. So, print this page first. THE GAME ALL DEPENDS UPON THROWS OF DICE AND FACTORS, POSITIVE AND NEGATIVE WHICH ARE PICKED UP WHEN YOU LAND ON CERTAIN MILESTONES AS YOU ADD THE NUMBER OF THROWS YOU MOVE OVER THE MILES ON THE TT COURSE---YOU MUST, HOWEVER, COMPLETE EACH LAP EXACTLY SO IT IS DEPENDENT ON GETTING TO THE LAP END ON THE THROW OF A DICE. IF YOU DO NOT FINISH EACH LAP ON THE DICE THROW, YOU MUST CONTINUE TO THROW UNTIL THE EXACT NEEDED NUMBER APPEARS Say you need 4 to finish--You will continue to throw until a four appears, counting miss-throws until the 4 arrives EASY--ISN'T IT ? So now I will reproduce a sample lap or two so you can make a TT GAME for yourself You can use the map of the TT Course (as below), and when you land on the milestones, you can check for the factors which make each lap different.
Using the map above:- MILESTONE 01 (Bray Hill)---REFUELLING STOP (NOTE:APPLIES TO ONLY LAPS OTHER THAN FIRST) Player must refuel once during race and this ADDS TWO THROWS to that lap. (COMPULSORY- Player MUST choose a lap when he needs to refuel, irrespective of picking up a factor, and add two throws to that lap total) MILESTONE 02 (Braddan Bridge)---Superb Line-- SUBTRACT TWO THROWS MILESTONE 03 (Union Mills)---Noticable Misfire-- ADD TWO THROWS MILESTONE 06 (Greeba)---Full Speed--SUBTRACT TWO MILESTONE 08 (Ballig)---Wet Road Under the Trees-- ADD ONE MILESTONE 10 (Sarahs)---Adverse Camber--ADD THREE MILESTONE 11 Cronk-y-Voddee)---Absolutely Flat Out-- SUBTRACT TWO MILESTONE 15 (Kirk Michael)--- Plug Cap Loose-- ADD FIVE MILESTONE 17 (Ballaugh)---Dreadful Landing-- ADD TWO MILESTONE 20 (Sulby)---Slipstreaming Faster Rider-- SUBTRACT TWO MILESTONE 21 (Glen Duff)-- -Melting Tar-- ADD TWO MILESTONE 24 (Ramsey)---SEE 'RAMSEY CHOICE'-- PICK A CARD FROM PILE TO SEE HIDDEN RANDOM FACTOR MILESTONE 25 (Gooseneck)---Baulked by slower rider --ADD ONE MILESTONE 27 (Mountain Mile)---Gearing unsuitable--ADD ONE MILESTONE 30 (Verandah)---Patchy Mist --ADD THREE MILESTONE 33 (Thirty Third)---Cross Winds --ADD TWO MILESTONE 35 (Brandish)--- Clear Road to end of lap --SUBTRACT TWO MILESTONE 37 (Governors)--- Clutch Slipping --ADD ONE When you have completed one lap the number of throws needed to complete that lap EXACTLY is noted and the factors as related above recorded. Then this Total is added to the PLUS factors and the minus factors are subtracted to get a FINAL TOTAL Say it took TEN throws to complete ONE LAP EXACTLY-- However during the lap you picked up two plus factors totalling FOUR---This would make the total FOURTEEN _ Then you picked up two minus factors totalling FIVE---
THIS MAKES THE FINAL TOTAL NINE---- You would then look up this total on the scale and see that Another five laps are raced and the individual lap speeds noted
The TOTAL of SIX laps is added up and divided by SIX (e.g. 124+121+119+118+125+120 =727) 727 divided by 6 = 121.166 mph This could be your own race average which you now try to break, or you can challenge your friends to "race" six laps and then the player with the highest average speed is the winner of the race--- NOW HERE IS THE CONVERSION OF THROWS...MPH 3............130 4............129 5............128 6............127 7............126 8............125 9............124 10...........123 11...........122 12...........121 13...........120 14...........119 15...........118 16...........117 17...........116 18...........115 MAKE YOUR OWN SPEED TABLE CONTINUE ONWARDS AS ABOVE The scale above is a sliding one When the game appeared in boxed form there was a slide rule enclosed which could change the speeds so that they were relevant to the capacity of a particular (eg 600cc Production) race RAMSEY CHOICE CARDS This is a pile of cards which rest, face down, on the Each card has further factors which can better or worsen your progress on the lap....For instance- you might pick up a card saying you are running out of fuel-(ADD TWO)-Or you could be lucky to pick up one card giving you an unobstructed run up the Mountain- which could reduce your total by three. However you could have a bad day when you get a puncture or run into swarms of flies or flocks of seagulls ! ALL POSSIBLE IN THIS UNIQUE RACE OF COURSE THE TT GAME CLUB Record your laps and let us know your results The Ramsey Choice Cards THESE ARE MY CARDS-You can reproduce them if you wish YOU CAN ADD MORE CARDS IF YOU WISH BUT DO BALANCE OUT THE PLUSSES AND THE MINUSSES TO GIVE THE PLAYING RACERS EQUAL CHANCES developed by bbhmg of reading from the original 1978 concept. First run of games produced by GOOD GAMES of Reading (which became part of bbhmg) in 1979 FastCounter by LinkExchange CAN BE OBTAINED FROM GAMES@ttfan.co.uk ONLY £3.95 each (plus P & P) ![]() I WOULD LIKE TO RECOMMEND ![]() FOR VIDEOS, DVDs and BOOKS |